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Previous Projects

READY-p1   1996-01-01 – 1998-12-31
Ready Phase 1: User oriented Resource Adapting
REAL-p1   1996-01-01 – 1998-12-31
Real Phase 1: Resource Adaptive Localization
Verbmobil   1997-01-01 – 2000-12-31
Verbmobil was a long-term project of the Federal Ministry of Education, Science, Research and Technology (BMBF, Projektr├Ąger DLR). After the successful evaluation of the research prototype on October 24, 1996, in Munich, the project ontinued into its second phase until the year 2000. Its aim was to give Germany a top international position in language technology and its economical application in the next millenium by cooperation and concentration of as many specialists as possible from industry and science. The long-sighted aim reached, was the development of a mobile translation system for the translation of spontaneous speech in face-to-face situations.
REAL-p2   1999-01-01 – 2001-12-31
Real Phase 2 : Resource Adaptive Navigation Aids
READY-p2   1999-01-01 – 2001-12-31
Ready Phase 2 : Titel fehlt
COLLATE / m3i   2001-01-01 – 2006-12-31
Computational Linguistics and Language Technology for Real Life Applications / Mobile and Multi Modal Interaction
UbisWorld   2001-01-31 – 2011-01-31
UbisWorld is a research project about Web 3.0, extending the initial research about Ubiquitous User Modeling. It is a framework for students (bachelor, master, and php) at the chair of Prof. Wahlster as well as the DFKI. It is run by the UbisGroup, lead by Dominikus Heckmann.
PEACH   2001-12-01 – 2005-12-01
The objective of Peach is that of studying and experimenting with advanced technologies that can enhance cultural heritage appreciation by creating an interactive and personalized guide. The project is funded by the Autonomous Province of Trento under the Fondo Unico program. The two major partners are ITC-irst and DFKI. The DFKI is developing a life-like character technology working on both stationary- and mobile systems in a coherent way.
REAL-p3   2002-01-01 – 2004-12-31
Real Phase 3: Dialogue Interaction in Instrumented Environments
READY-p3   2002-01-01 – 2004-12-31
Ready Phase 3: Titel fehlt
FLUIDUM   2002-01-12 – 2005-03-12
The goal of FLUIDUM is to develop common interaction techniques and metaphors for differently scaled ubiquitous computing scenarios. In analogy to a window manager for desktop PCs, an environment manager for ubiquitous computing environments (Fluid Manager) will be developed and tested within the scenarios of an instrumented desk (Fluid Desk), an instrumented room (Fluid Room) and an instrumented building (Fluid Building).
SPECTER   2003-01-01 – 2005-12-31

SPECTER: Context- and Affect-Aware Personal Assistance in Instrumented Environments

SPECTER is a personal assistant that keeps track of its user's actions and affective states. It creates a personal journal which, together with a user model learned on the basis of it, supports the generation of context-appropriate recommendations and actions.

Application scenarios for SPECTER include visits of company representatives to other companies, participation in trade fairs, and assistance during shopping trips. In order to demonstrate the project goals a prototype is currently developed, which combines semantic web technologies with an instrumented environment.

Research in the SPECTER project addresses six interrelated topics, focusing primarily on issues that have received relatively little attention in previous research.

  • Extension of Perception: How can SPECTER communicate with objects in an instrumented environment and record the user's actions and affective states in the personal journal, without endangering the user's privacy and sense of control?
  • Learning About Behavior and Affect: How can SPECTER mine the personal journal to learn a model of the user's preferences, habits, and typical affective reactions?
  • Augmentation of Decision Making and Effecting: How can SPECTER exploit the user model and the personal journal to provide context-appropriate recommendations and assistance?
  • Reflection and Introspection: How can SPECTER enable the user to explore and modify the user model and the personal journal and to assist SPECTER in its learning?
  • Usability Engineering: Since the beginning of the project, studies with users have aimed to ensure that SPECTER's functionality and style of behavior meet the requirements of potential users.
  • System Integration: A hardware and software infrastructure is being built up that allows SPECTER to be demonstrated and evaluated in instrumented environments.

RENA   2005-01-01 – 2007-12-31
TB2: Resource-adaptive Navigation
BAIR   2005-01-01 – 2007-12-31
Combining REAL and READY: User Adaptation in Instrumented Environments
Website redesign   2005-07-25 – 2005-10-31
Complete redesign of the website using 'Ruby on Rails'.
IRL   2007-10-01 – 2010-09-30
GRAPPLE   2008-02-01 – 2011-01-31
Generic Responsive Adaptive Personalized Learning Environment